
Romania Video Games and Consoles Market 2025
The Romania video games and consoles market is set for explosive growth, projected to climb from USD 788.5 miljoner i 2024 till USD 1,419.9 Million By 2030, achieving a remarkable CAGR of 10.3% over the 2025-2030 period. Romania’s video game market is experiencing growth due to a rising interest in mobile gaming, supported by expanding internet connectivity. Dessutom, the country is becoming a hub for game development, with an increasing number of local studios contributing to both domestic and international markets. Government support for the tech sector is also fostering innovation and growth in the gaming industry.
Focused on delivering actionable insights, this report explores the Romania video games and consoles market, analyzing historical performance from 2020 till 2024 and providing forecasts up to 2030. It assesses market size, growth dynamics, and segment-specific trends, highlighting the factors driving change in the industry. By breaking down the market into product, revenue stream and distribution channel, the report equips decision-makers with a clear understanding of the competitive landscape and growth potential.
Marknadssegmentering
The following outlines the segmentation of the Romania video games and consoles market:
Produkt: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distributionskanal: stormarknader och stormarknader, electronics stores, e-handel, andra
The video games and consoles market in Romania is segmented across product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-handel, med flera.
Konkurrenslandskap
The report provides profiles of notable companies, including Amber Studio SA, Electronic Arts Inc., Epic Games Inc., Halfbrick Studios Pty Ltd, Krafton Inc., Machine Zone Inc., Microsoft Corp., NCSoft Corporation, Niantic Inc., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Vivendi SE and Wargaming Group Limited.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analysera deras prestanda från 2020 till 2024. Resultaten indikerar förändringar i marknadsandelen, betonar både etablerade ledare och nya deltagare.
Varför köpa den här rapporten?
Obtain precise statistical data and forecasts for the Romania video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Romania video games and consoles market: produkt, revenue stream and distribution channel.
Utveckla regionspecifika strategier och fastställa strategiska prioriteringar baserade på lokaliserad dataanalys.
Gain deep insights into the dynamics of the Romania video games and consoles market.
Identifiera investeringsmöjligheter med hög potential genom att rikta in sig på tillväxtsektorer och nya trender.
Anticipate the future trajectory of the Romania video games and consoles market with informed projections.
Utvärdera det konkurrenskraftiga landskapet för att bestämma den ideala tidpunkten för att dra nytta av marknadsmöjligheterna.
En enda obegränsad användarlicens inom samma organisation, utan extra avgifter för extra användare.
Innehållsförteckning
INNEHÅLLSFÖRTECKNING
Viktiga resultat
Marknadssegmentering
Marknadsöversikt
Romania Video Games and Consoles Market – Produktanalys
Romania Video Games and Consoles Market – Revenue Stream Analysis
Romania Video Games and Consoles Market – Distributionskanalanalys
Företagets aktieralys
Amber Studio SA
Electronic Arts, Inkl.
Epic Games, Inkl.
Halfbrick Studios Pty Ltd
Krafton, Inkl.
Machine Zone, Inkl.
Microsoft Corp.
NCSoft Corporation
Niantic, Inkl.
…
Makroekonomiska data och prognos
Forskningsmetodik
Ansvarig
Siffror och bord
Table Romania Video Games and Consoles Market 2020-2030
Chart Romania Video Games and Consoles Market, Nettotillväxt, 2020-2030
Chart Romania Video Games and Consoles Market, Tillväxttakt, 2020-2030
Table Romania Video Games and Consoles Market by Product, 2020-2030
Chart Romania Video Games and Consoles Market by Product, CAGR historisk och prognos, 2020-2030
Chart Romania Video Games and Consoles Market by Product, 2020-2030
Table Romania Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Romania Video Games and Consoles Market by Revenue Stream, CAGR historisk och prognos, 2020-2030
Chart Romania Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Romania Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Romania Video Games and Consoles Market by Distribution Channel, CAGR historisk och prognos, 2020-2030
Chart Romania Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Romania Video Games and Consoles Market Share (%), av företag, 2020-2024
Chart Romania Video Games and Consoles Market, av företag, 2024
Table Romania Video Games and Consoles Market Share (%), av varumärken, 2020-2024
Chart Romania Video Games and Consoles Market, av varumärken, 2024
Table Romania – Befolkning (Miljoner) och prognos
Table Romania – Konsumentprisindex (KPI) och prognos
Table Romania – Bruttonationalprodukt och prognos
Table Romania Video Games and Consoles Market: Spendera som en del av BNP (%)
Table Romania Video Games and Consoles Market: Konsumtion per capita (Befolkning)
Nämnda företag
Amber Studio SA
Electronic Arts, Inkl.
Epic Games, Inkl.
Halfbrick Studios Pty Ltd
Krafton, Inkl.
Machine Zone, Inkl.
Microsoft Corp.
NCSoft Corporation
Niantic, Inkl.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inkl.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inkl.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE
Wargaming Group Limited
$425.00
What's Inside?
→ Marknadsberäkningar, Prognoser & Historisk data
→ Kritiska prestandadata och ranking
→ Emerging Trends, Marknadsförändringar
→ PDF -rapport och Excel -datablad
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