United Arab Emirates Video Games and Consoles Market 2025

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The United Arab Emirates video games and consoles market is poised for moderate growth, projected to increase from USD 1,751.1 million in 2024 to USD 2,540.7 million by 2030, achieving a CAGR of 6.4% during the forecast period. The UAE’s advanced digital infrastructure and high disposable income levels support strong demand for premium gaming consoles and immersive experiences. The country is also emerging as a regional hub for eSports, with government initiatives promoting competitive gaming. Additionally, the growing expat population brings diverse gaming preferences, expanding market potential.

This report presents a detailed analysis of the United Arab Emirates video games and consoles market, offering six years of historical market size data and growth trends, as well as forward-looking estimates through 2030. It explores category-specific and subcategory dynamics, with a sharp focus on developments across product, revenue stream and distribution channel.


Market Segmentation


The United Arab Emirates video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The segmentation of the United Arab Emirates video games and consoles market product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


Within the competitive landscape, significant companies profiled in the report include Bandai Namco Holdings Inc., CD Projekt S.A., Electronic Arts Inc., Epic Games Inc., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Roblox Corporation, Sony Corporation, Spin Master Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Warner Bros. Entertainment Inc. and Yalla Group Limited.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


Why Buy This Report?


Obtain precise statistical data and forecasts for the United Arab Emirates video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the United Arab Emirates video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the United Arab Emirates video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the United Arab Emirates video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
United Arab Emirates Video Games and Consoles Market – Product Analysis
United Arab Emirates Video Games and Consoles Market – Revenue Stream Analysis
United Arab Emirates Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
CD Projekt S.A.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table United Arab Emirates Video Games and Consoles Market 2020-2030
Chart United Arab Emirates Video Games and Consoles Market, Net Growth, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market, Growth Rates, 2020-2030
Table United Arab Emirates Video Games and Consoles Market by Product, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Product, 2020-2030
Table United Arab Emirates Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Revenue Stream, 2020-2030
Table United Arab Emirates Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart United Arab Emirates Video Games and Consoles Market by Distribution Channel, 2020-2030
Table United Arab Emirates Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart United Arab Emirates Video Games and Consoles Market, by Companies, 2024
Table United Arab Emirates Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart United Arab Emirates Video Games and Consoles Market, by Brands, 2024
Table United Arab Emirates – Population (Millions) and Forecast
Table United Arab Emirates – Consumer Price Index (CPI) and Forecast
Table United Arab Emirates – Gross Domestic Product and Forecast
Table United Arab Emirates Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table United Arab Emirates Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Bandai Namco Holdings, Inc.
CD Projekt S.A.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation
Spin Master Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Warner Bros. Entertainment, Inc.
Yalla Group Limited


Product Type

Market Research

Region

Middle East and Africa

Published Date

2025

What’s Inside?


โ†’ Market Estimates, Forecasts & Historical Data
โ†’ Critical Performance Data and Rankings
โ†’ Emerging Trends, Market Changes
โ†’ PDF Report and Excel Datasheet


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