
Mexico Video Games and Consoles Market 2025
The Mexico video games and consoles market is on track for a substantial increase of USD 1.9 billion, indicating a CAGR of roughly 8.2% during the forecast period from 2025 to 2030. Mexico’s video game market is expanding due to growing mobile gaming penetration, supported by affordable smartphones and rising internet access. The increasing popularity of free-to-play games and microtransactions is engaging more players. Additionally, the country’s young population and improving economic conditions are driving demand for gaming consoles and related products.
The report offers a comprehensive analysis of the Mexico video games and consoles market, delivering detailed insights into market size, historical growth trends over the past six years, and forward-looking projections through 2030. It provides a granular breakdown of the market by product, revenue stream and distribution channel, highlighting key drivers, challenges, and opportunities shaping the industry.
Market Segmentation
The following outlines the segmentation of the Mexico video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The Mexico video games and consoles market is categorized by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
The video games and consoles market remains highly competitive, with major players including Electronic Arts Inc., Epic Games Inc., Konami Group Corporation, Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company and Ubisoft Entertainment SA.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2020 to 2024. The results indicate changes in market share, emphasizing both established leaders and new entrants.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Mexico video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Mexico video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Mexico video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Mexico video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.
Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Mexico Video Games and Consoles Market – Product Analysis
Mexico Video Games and Consoles Market – Revenue Stream Analysis
Mexico Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Konami Group Corporation
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
The Walt Disney Company
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Mexico Video Games and Consoles Market 2020-2030
Chart Mexico Video Games and Consoles Market, Net Growth, 2020-2030
Chart Mexico Video Games and Consoles Market, Growth Rates, 2020-2030
Table Mexico Video Games and Consoles Market by Product, 2020-2030
Chart Mexico Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Mexico Video Games and Consoles Market by Product, 2020-2030
Table Mexico Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Mexico Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Mexico Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Mexico Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Mexico Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Mexico Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Mexico Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Mexico Video Games and Consoles Market, by Companies, 2024
Table Mexico Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Mexico Video Games and Consoles Market, by Brands, 2024
Table Mexico – Population (Millions) and Forecast
Table Mexico – Consumer Price Index (CPI) and Forecast
Table Mexico – Gross Domestic Product and Forecast
Table Mexico Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Mexico Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Konami Group Corporation
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
The Walt Disney Company
Ubisoft Entertainment SA
$425.00
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
Frequently Asked Questions
How long does the delivery take?
Items purchased for online delivery are normally delivered with in 8 business hours.
Is there a discount for multiple purchases?
Discounts are available when purchasing 2+ reports. For more information, get in touch and we can explain these with you directly.
Do you offer a discount for nonprofits?
We offer students/faculty members a special education discount of up to 50%. Get in touch through our contact form to get started.
What forms of payment do you accept?
StrategyHelix offers a secure credit card payment process. For online orders we accept any major credit card and Paypal. StrategyHelix does not have access to your credit card information, and our site security is verified by Cybersource.