
Latin America Video Games and Consoles Market 2025
Insights reveal that the Latin America video games and consoles market is set for a healthy expansion, with an anticipated growth of USD 7.2 billion, corresponding to a CAGR of nearly 8.4% from 2025 to 2030. Growing internet connectivity and the widespread adoption of mobile devices in countries like Brazil and Mexico are driving the gaming market. The increasing popularity of free-to-play models, along with a rise in casual gamers, is boosting engagement across the region. Moreover, economic improvements in key markets are leading to higher discretionary spending on gaming consoles and accessories.
This report offers a detailed examination of the Latin America video games and consoles market, leveraging historical data from 2020 to 2024 and projecting trends through 2030. It evaluates market size, growth trajectories, and key drivers of change, providing a nuanced view of the industry’s development. Through a structured analysis of product, revenue stream, distribution channel and country, the report identifies strategic opportunities and challenges, supporting data-driven decision-making.
Market Segmentation
The Latin America video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
Country: Argentina, Brazil, Chile, Colombia, Mexico, others
The video games and consoles market in Latin America is segmented across product, revenue stream, distribution channel and country. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others. Geographically, the market spans Argentina, Brazil, Chile, Colombia, Mexico, and others.
Competitive Landscape
Key players in the video games and consoles market consist of Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 to 2024. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Latin America video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Latin America video games and consoles market: product, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the Latin America video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Latin America video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Latin America Video Games and Consoles Market – Product Analysis
Latin America Video Games and Consoles Market – Revenue Stream Analysis
Latin America Video Games and Consoles Market – Distribution Channel Analysis
Latin America Video Games and Consoles Market – Country Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Latin America Video Games and Consoles Market 2020-2030
Chart Latin America Video Games and Consoles Market, Net Growth, 2020-2030
Chart Latin America Video Games and Consoles Market, Growth Rates, 2020-2030
Table Latin America Video Games and Consoles Market by Product, 2020-2030
Chart Latin America Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Latin America Video Games and Consoles Market by Product, 2020-2030
Table Latin America Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Latin America Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Latin America Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Latin America Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Latin America Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Latin America Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Latin America Video Games and Consoles Market by Country, 2020-2030
Chart Latin America Video Games and Consoles Market by Country, CAGR Historic and Forecast, 2020-2030
Chart Latin America Video Games and Consoles Market by Country, 2020-2030
Table Latin America Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Latin America Video Games and Consoles Market, by Companies, 2024
Table Latin America Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Latin America Video Games and Consoles Market, by Brands, 2024
Table Latin America – Population (Millions) and Forecast
Table Latin America – Consumer Price Index (CPI) and Forecast
Table Latin America – Gross Domestic Product and Forecast
Table Latin America Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Latin America Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
$1,675.00
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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