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The forecast period from 2025 to 2030 suggests that the Canada video games and consoles market will see a slight growth trajectory, with an anticipated increase of USD 1.4 billion and a CAGR of around 4.6%. Canadaโs gaming market is thriving due to a strong tradition of game development and a tech-savvy population. The adoption of cloud gaming and virtual reality technologies is further driving growth. Additionally, a robust infrastructure and high disposable income levels are supporting consumer spending on next-generation consoles and gaming content.
Delivering a data-driven perspective on the Canada video games and consoles market, the report details historical performance over the past six years and projects future trends through 2030. It delves into market segmentation, analyzing developments across product, revenue stream and distribution channel.
The segmentation of the Canada video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The video games and consoles market in Canada is segmented across product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, e-commerce, and others.
In examining the competitive landscape, key players in the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2020 to 2024. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Obtain precise statistical data and forecasts for the Canada video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Canada video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Canada video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Canada video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Canada Video Games and Consoles Market – Product Analysis
Canada Video Games and Consoles Market – Revenue Stream Analysis
Canada Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Canada Video Games and Consoles Market 2020-2030
Chart Canada Video Games and Consoles Market, Net Growth, 2020-2030
Chart Canada Video Games and Consoles Market, Growth Rates, 2020-2030
Table Canada Video Games and Consoles Market by Product, 2020-2030
Chart Canada Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Canada Video Games and Consoles Market by Product, 2020-2030
Table Canada Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Canada Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Canada Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Canada Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Canada Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Canada Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Canada Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Canada Video Games and Consoles Market, by Companies, 2024
Table Canada Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Canada Video Games and Consoles Market, by Brands, 2024
Table Canada – Population (Millions) and Forecast
Table Canada – Consumer Price Index (CPI) and Forecast
Table Canada – Gross Domestic Product and Forecast
Table Canada Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Canada Video Games and Consoles Market: Consumption per Capita (Population)
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Product Type | Market Research |
---|---|
Region | North America |
Published Date | 2025 |
โ Market Estimates, Forecasts & Historical Data
โ Critical Performance Data and Rankings
โ Emerging Trends, Market Changes
โ PDF Report and Excel Datasheet
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