Australia Video Games and Consoles Market 2025

$425.00

The market for video games and consoles is set for moderate growth, with projections indicating an increase of USD 3.6 billion and a CAGR nearing 9.4% over the forecast period. Australiaโ€™s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Additionally, a growing interest in eSports and competitive gaming is attracting both players and spectators. The countryโ€™s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.

This report provides a comprehensive analysis of the Australia video games and consoles market, combining historical data from 2020 to 2024 with forward-looking projections through 2030. It examines market size, growth rates, and key trends, offering a detailed perspective on the industryโ€™s evolution. The analysis is structured across critical dimensions, including product, revenue stream and distribution channel, enabling stakeholders to identify opportunities and make informed strategic decisions.


Market Segmentation


The segmentation of the Australia video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The Australia video games and consoles market is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2020 to 2024. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Australia Video Games and Consoles Market – Product Analysis
Australia Video Games and Consoles Market – Revenue Stream Analysis
Australia Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Australia Video Games and Consoles Market 2020-2030
Chart Australia Video Games and Consoles Market, Net Growth, 2020-2030
Chart Australia Video Games and Consoles Market, Growth Rates, 2020-2030
Table Australia Video Games and Consoles Market by Product, 2020-2030
Chart Australia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Australia Video Games and Consoles Market by Product, 2020-2030
Table Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Australia Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Australia Video Games and Consoles Market, by Companies, 2024
Table Australia Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Australia Video Games and Consoles Market, by Brands, 2024
Table Australia – Population (Millions) and Forecast
Table Australia – Consumer Price Index (CPI) and Forecast
Table Australia – Gross Domestic Product and Forecast
Table Australia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Australia Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


Product Type

Market Research

Region

Asia Pacific

Published Date

2025

What’s Inside?


โ†’ Market Estimates, Forecasts & Historical Data
โ†’ Critical Performance Data and Rankings
โ†’ Emerging Trends, Market Changes
โ†’ PDF Report and Excel Datasheet


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