Switzerland Toys and Games Market 2025

$350.00

Anticipated to grow gradually, the Switzerland toys and games market size is set to rise from USD 2,180.3 million in 2024 to USD 2,499.0 million by 2030, achieving a CAGR of 2.3% throughout the forecast period. Switzerlandโ€™s toys and games market is driven by demand for premium licensed toys, with consumers favoring high-quality, eco-friendly options. The video games industry, particularly mobile and console gaming, is expanding due to high internet penetration and increasing interest in digital entertainment.

The report aims to deliver comprehensive data on the Switzerland toys and games market, covering annual market size and growth rates over the past six years, along with projections through 2030. It provides an in-depth analysis of market categories and subcategories, with a particular focus on evolving trends by product and distribution channel.


Market Segmentation


The Switzerland toys and games market is classified into the following segments:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Distribution channel: supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, others

The segmentation of the Switzerland toys and games market product and distribution channel. By product, the market is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, and others.


Competitive Landscape


Top players featured in the Switzerland toys and games market study include VTech Holdings Limited, Ubisoft Entertainment SA, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Sony Corporation, Simba Dickie Group, Silverlit Toys Manufactory Ltd., Schmidt Spiele GmbH, Rovio Entertainment Oyj, Ravensburger AG, Nintendo Co. Ltd., Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Mattel Inc., LEGO Group, Hasbro Inc., Habermaas GmbH, geobra Brandstatter Stiftung & Co. KG, Electronic Arts Inc., Clementoni S.p.A. and Artsana Group.

This analysis offers a comprehensive overview of the main players in the toys and games market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Switzerland toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Switzerland toys and games market: product and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Switzerland toys and games market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Switzerland toys and games market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Switzerland Toys and Games Market – Product Analysis
Switzerland Toys and Games Market – Distribution Channel Analysis
Company Shares Analysis
VTech Holdings Limited
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Sony Corporation
Simba Dickie Group
Silverlit Toys Manufactory Ltd.
Schmidt Spiele GmbH

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Switzerland Toys and Games Market 2020-2030
Chart Switzerland Toys and Games Market, Net Growth, 2020-2030
Chart Switzerland Toys and Games Market, Growth Rates, 2020-2030
Table Switzerland Toys and Games Market by Product, 2020-2030
Chart Switzerland Toys and Games Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Switzerland Toys and Games Market by Product, 2020-2030
Table Switzerland Toys and Games Market by Distribution Channel, 2020-2030
Chart Switzerland Toys and Games Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Switzerland Toys and Games Market by Distribution Channel, 2020-2030
Table Switzerland Toys and Games Market Share (%), by Companies, 2020-2024
Chart Switzerland Toys and Games Market, by Companies, 2024
Table Switzerland Toys and Games Market Share (%), by Brands, 2020-2024
Chart Switzerland Toys and Games Market, by Brands, 2024
Table Switzerland – Population (Millions) and Forecast
Table Switzerland – Consumer Price Index (CPI) and Forecast
Table Switzerland – Gross Domestic Product and Forecast
Table Switzerland Toys and Games Market: Spend as a Proportion of GDP (%)
Table Switzerland Toys and Games Market: Consumption per Capita (Population)


Companies Mentioned


VTech Holdings Limited
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Sony Corporation
Simba Dickie Group
Silverlit Toys Manufactory Ltd.
Schmidt Spiele GmbH
Rovio Entertainment Oyj
Ravensburger AG
Nintendo Co., Ltd.
Niantic, Inc.
Microsoft Corp.
MGA Entertainment, Inc.
Mattel, Inc.
LEGO Group
Hasbro, Inc.
Habermaas GmbH
geobra Brandstatter Stiftung & Co. KG
Electronic Arts, Inc.
Clementoni S.p.A.
Artsana Group


Product Type

Market Research

Region

Europe

Published Date

2025

What’s Inside?


โ†’ Market Estimates, Forecasts & Historical Data
โ†’ Critical Performance Data and Rankings
โ†’ Emerging Trends, Market Changes
โ†’ PDF Report and Excel Datasheet


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