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The Switzerland video games and consoles market is on track for slight growth, expected to expand from USD 1,154.5 million in 2023 to USD 1,354.6 million by 2029, with a CAGR of 2.7% during the evaluated period. Switzerland’s gaming market is driven by high disposable incomes and a demand for premium gaming experiences, including next-generation consoles and VR technologies. The country’s well-established digital infrastructure supports the growing popularity of cloud gaming. Additionally, the rise of mobile gaming is further expanding the market, particularly among casual gamers.
The report offers a comprehensive evaluation of the Switzerland video games and consoles market, presenting crucial data on historical market size, growth patterns, and future projections. It provides a thorough breakdown of market segments and sub-segments, with a focus on key variables such as product, revenue stream and distribution channel. This comprehensive evaluation aids in identifying the growth potential within the video games and consoles industry.
The Switzerland video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The segmentation of the Switzerland video games and consoles market product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.
The report profiles major companies, including Capcom Co. Ltd., CD Projekt S.A., Digital Bros. S.p.A., Electronic Arts Inc., Halfbrick Studios Pty Ltd, HP Inc., Krafton Inc., Machine Zone Inc., Meta Platforms Inc., Microsoft Corp., NCSoft Corporation, Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2019 to 2023. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.
Obtain precise statistical data and forecasts for the Switzerland video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Switzerland video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Switzerland video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Switzerland video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Switzerland Video Games and Consoles Market – Product Analysis
Switzerland Video Games and Consoles Market – Revenue Stream Analysis
Switzerland Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Capcom Co., Ltd.
– CD Projekt S.A.
– Digital Bros. S.p.A.
– Electronic Arts, Inc.
– Halfbrick Studios Pty Ltd
– HP, Inc.
– Krafton, Inc.
– Machine Zone, Inc.
– Meta Platforms, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Switzerland Video Games and Consoles Market 2019-2029
Chart Switzerland Video Games and Consoles Market, Net Growth, 2019-2029
Chart Switzerland Video Games and Consoles Market, Growth Rates, 2019-2029
Table Switzerland Video Games and Consoles Market by Product, 2019-2029
Chart Switzerland Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Switzerland Video Games and Consoles Market by Product, 2019-2029
Table Switzerland Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Switzerland Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Switzerland Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Switzerland Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Switzerland Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Switzerland Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Switzerland Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Switzerland Video Games and Consoles Market, by Companies, 2023
Table Switzerland Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Switzerland Video Games and Consoles Market, by Brands, 2023
Table Switzerland – Population (Millions) and Forecast
Table Switzerland – Consumer Price Index (CPI) and Forecast
Table Switzerland – Gross Domestic Product and Forecast
Table Switzerland Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Switzerland Video Games and Consoles Market: Consumption per Capita (Population)
Capcom Co., Ltd.
CD Projekt S.A.
Digital Bros. S.p.A.
Electronic Arts, Inc.
Halfbrick Studios Pty Ltd
HP, Inc.
Krafton, Inc.
Machine Zone, Inc.
Meta Platforms, Inc.
Microsoft Corp.
NCSoft Corporation
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Product Type | Industry Statistics |
---|---|
Region | Europe |
Published Date | 2024 |
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