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The Australia video games and consoles market is expected to experience robust growth, with a projected increase of USD 3.6 billion and a compound annual growth rate (CAGR) of approximately 9.4% throughout the forecast period. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Additionally, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.
The report provides a comprehensive analysis of the Australia video games and consoles industry, presenting detailed market data including historical market size, growth rates, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
The segmentation of the Australia video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The Australia video games and consoles market is categorized by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, e-commerce, and others.
In examining the competitive landscape, key players in the video games and consoles market include Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 to 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Australia Video Games and Consoles Market – Product Analysis
Australia Video Games and Consoles Market – Revenue Stream Analysis
Australia Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Electronic Arts, Inc.
– Epic Games, Inc.
– Microsoft Corp.
– Niantic, Inc.
– Nintendo Co., Ltd.
– Playrix Entertainment LLC
– Roblox Corporation
– Sony Corporation
– Take-Two Interactive Software, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Australia Video Games and Consoles Market 2019-2029
Chart Australia Video Games and Consoles Market, Net Growth, 2019-2029
Chart Australia Video Games and Consoles Market, Growth Rates, 2019-2029
Table Australia Video Games and Consoles Market by Product, 2019-2029
Chart Australia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Australia Video Games and Consoles Market by Product, 2019-2029
Table Australia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Australia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Australia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Australia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Australia Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Australia Video Games and Consoles Market, by Companies, 2023
Table Australia Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Australia Video Games and Consoles Market, by Brands, 2023
Table Australia – Population (Millions) and Forecast
Table Australia – Consumer Price Index (CPI) and Forecast
Table Australia – Gross Domestic Product and Forecast
Table Australia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Australia Video Games and Consoles Market: Consumption per Capita (Population)
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Product Type | Industry Statistics |
---|---|
Region | Asia Pacific |
Published Date | 2024 |
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