
Europe Toys and Games Market 2025
Forecasts highlight a favorable growth outlook for the Europe toys and games market, with a projected increase of USD 30.8 billion and a CAGR close to 5% through 2030. Europe’s toys and games market is heavily influenced by evolving consumer preferences towards educational and sustainable toys, particularly in Western Europe. Licensed toys related to popular entertainment franchises are key drivers, while the video games segment is expanding due to increased digital game sales and the popularity of gaming consoles. The rise of e-commerce has also facilitated greater access to a diverse range of products across both traditional and video game categories.
The report aims to deliver comprehensive data on the Europe toys and games market, covering annual market size and growth rates over the past six years, along with projections through 2030. It provides an in-depth analysis of market categories and subcategories, with a particular focus on evolving trends by product, distribution channel and country.
시장 세분화
The Europe toys and games market is classified into the following segments:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
배포 채널: 편의점, supermarkets and hypermarkets, electronics stores, toy stores, 전자 상거래, 기타
Country: France, Germany, Italy, Netherlands, Poland, Russia, Spain, Turkey, United Kingdom, 기타
The Europe toys and games market is segmented by product, distribution channel and country. By product, the market is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. Distribution channel segments are divided into convenience stores, supermarkets and hypermarkets, electronics stores, toy stores, 전자 상거래, 그리고 다른 사람들. Geographically, the market includes France, Germany, Italy, Netherlands, Poland, Russia, Spain, Turkey, United Kingdom, 그리고 다른 사람들.
경쟁 환경
Key players dominating the toys and games market include Warner Bros. Entertainment Inc., Wargaming Group Limited, VTech Holdings Limited, Vivendi SE, Valve Corporation, Ubisoft Entertainment SA, Tomy Company Ltd., The Walt Disney Company, The Character Group plc, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. 주정부, Spin Master Ltd., Sony Corporation, Simba Dickie Group, Sega Sammy Holdings Inc., Rovio Entertainment Oyj, Revell Carrera GmbH, Ravensburger AG, Nintendo Co. 주정부, Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Meta Platforms Inc., Mattel Inc., LEGO Group, Krafton Inc., Hasbro Inc., Hallmark Cards Inc., Habermaas GmbH, Good Time Holding GmbH, Giochi Preziosi S.p.A., geobra Brandstatter Stiftung & Co. KG, Funko LLC, Epic Games Inc., Embracer Group AB, Electronic Arts Inc., Clementoni S.p.A., Bandai Namco Holdings Inc. and Artsana Group.
This analysis offers a comprehensive overview of the main players in the toys and games market, 성능 추세를 평가합니다 2020 에게 2024. 주요 결과는 시장 점유율의 변화를 보여줍니다, 지배적 인 회사와 경쟁 업체 상승.
이 보고서를 구매하는 이유?
Obtain precise statistical data and forecasts for the Europe toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Europe toys and games market: product, distribution channel and country.
Gain deep insights into the dynamics of the Europe toys and games market.
성장 부문과 신흥 동향을 목표로 고위적 투자 기회를 식별하십시오..
Anticipate the future trajectory of the Europe toys and games market with informed projections.
시장 기회를 활용하기위한 이상적인시기를 결정하기 위해 경쟁 환경을 평가하십시오..
동일한 조직 내의 단일 무제한 사용자 라이센스, 추가 사용자에 대한 추가 요금이 없습니다.
목차
목차
주요 결과
시장 세분화
시장 개요
Europe Toys and Games Market – Product Analysis
Europe Toys and Games Market – 분포 채널 분석
Europe Toys and Games Market – Country Analysis
회사 공유 분석
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Vivendi SE
Valve Corporation
Ubisoft Entertainment SA
Tomy Company, Ltd.
The Walt Disney Company
The Character Group plc
…
거시 경제 데이터 및 예측
연구 방법론
부인 성명
그림과 테이블
Table Europe Toys and Games Market 2020-2030
Chart Europe Toys and Games Market, 순 성장, 2020-2030
Chart Europe Toys and Games Market, 성장률, 2020-2030
Table Europe Toys and Games Market by Product, 2020-2030
Chart Europe Toys and Games Market by Product, CAGR 역사적 및 예측, 2020-2030
Chart Europe Toys and Games Market by Product, 2020-2030
Table Europe Toys and Games Market by Distribution Channel, 2020-2030
Chart Europe Toys and Games Market by Distribution Channel, CAGR 역사적 및 예측, 2020-2030
Chart Europe Toys and Games Market by Distribution Channel, 2020-2030
Table Europe Toys and Games Market by Country, 2020-2030
Chart Europe Toys and Games Market by Country, CAGR 역사적 및 예측, 2020-2030
Chart Europe Toys and Games Market by Country, 2020-2030
Table Europe Toys and Games Market Share (%), 회사에 의해, 2020-2024
Chart Europe Toys and Games Market, 회사에 의해, 2024
Table Europe Toys and Games Market Share (%), 브랜드에 의해, 2020-2024
Chart Europe Toys and Games Market, 브랜드에 의해, 2024
Table Europe – 인구 (수백만) 그리고 예측
Table Europe – 소비자 물가 지수 (CPI) 그리고 예측
Table Europe – 국내 총생산 및 예측
Table Europe Toys and Games Market: GDP의 비율로 지출하십시오 (%)
Table Europe Toys and Games Market: 1 인당 소비 (인구)
언급 된 회사
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Vivendi SE
Valve Corporation
Ubisoft Entertainment SA
Tomy Company, Ltd.
The Walt Disney Company
The Character Group plc
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Spin Master Ltd.
Sony Corporation
Simba Dickie Group
Sega Sammy Holdings, Inc.
Rovio Entertainment Oyj
Revell Carrera GmbH
Ravensburger AG
Nintendo Co., Ltd.
Niantic, Inc.
Microsoft Corp.
MGA Entertainment, Inc.
Meta Platforms, Inc.
Mattel, Inc.
LEGO Group
Krafton, Inc.
Hasbro, Inc.
Hallmark Cards, Inc.
Habermaas GmbH
Good Time Holding GmbH
Giochi Preziosi S.p.A.
geobra Brandstatter Stiftung & Co. KG
Funko LLC
Epic Games, Inc.
Embracer Group AB
Electronic Arts, Inc.
Clementoni S.p.A.
Bandai Namco Holdings, Inc.
Artsana Group
$1,675.00
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
Frequently Asked Questions
배달 시간이 얼마나 걸립니까?
온라인 배송을 위해 구매 한 품목은 일반적으로 in과 함께 제공됩니다. 8 영업 시간.
여러 구매에 대한 할인이 있습니까??
구매할 때 할인을받을 수 있습니다 2+ 보고서. 자세한 정보, 연락을 취하면 직접 설명 할 수 있습니다..
비영리 단체에게 할인을 제공합니까??
우리는 학생/교수진에게 최대의 특수 교육 할인을 제공합니다. 50%. 연락 양식을 통해 연락하여 시작하십시오..
어떤 형태의 지불금을 받아들이나요??
StrategyHelix는 안전한 신용 카드 결제 프로세스를 제공합니다. 온라인 주문의 경우 주요 신용 카드 및 PayPal을 수락합니다.. StrategyHelix는 신용 카드 정보에 액세스 할 수 없습니다., 그리고 우리의 사이트 보안은 Cybersource에 의해 확인됩니다.