
Netherlands Video Games and Consoles Market 2025
Projected to undergo a minor increase, the Netherlands video games and consoles market size is anticipated to grow from USD 2,483.1 juta masuk 2024 ke USD 3,233.6 juta oleh 2030, mencerminkan CAGR 4.5% dari 2025 ke 2030. The Netherlands’ gaming market is driven by strong internet infrastructure and a tech-savvy population, leading to growing demand for both mobile and console gaming. The country is also home to a thriving game development industry, contributing to both local and international markets. Selain itu, eSports are gaining popularity, further boosting engagement.
This report provides a comprehensive analysis of the Netherlands video games and consoles market, menggabungkan data historis dari 2020 ke 2024 dengan proyeksi berwawasan ke depan 2030. Ini memeriksa ukuran pasar, tingkat pertumbuhan, dan tren utama, Menawarkan perspektif terperinci tentang evolusi industri. Analisis disusun di seluruh dimensi kritis, termasuk produk, revenue stream and distribution channel, memungkinkan pemangku kepentingan untuk mengidentifikasi peluang dan membuat keputusan strategis yang terinformasi.
Segmentasi pasar
The segmentation of the Netherlands video games and consoles market is outlined below:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain
The Netherlands video games and consoles market is categorized by product, revenue stream and distribution channel. Dalam hal produk, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, Toko Elektronik, e-commerce, dan lainnya.
Lanskap kompetitif
Leading companies in the video games and consoles market include Bandai Namco Holdings Inc., Bertheussen IT, Electronic Arts Inc., Epic Games Inc., Hello Games Ltd., Konami Group Corporation, Krafton Inc., Meta Platforms Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Psyonix LLC, Rovio Entertainment Oyj, Sega Sammy Holdings Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Vivendi SE.
This report presents an extensive analysis of major entities in the video games and consoles market, fokus pada kinerja mereka dari 2020 ke 2024. Temuan menampilkan perubahan pangsa pasar, Mengenali pemimpin lama dan penantang baru.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the Netherlands video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Netherlands video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Netherlands video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Netherlands video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Netherlands Video Games and Consoles Market – Analisis produk
Netherlands Video Games and Consoles Market – Revenue Stream Analysis
Netherlands Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Bandai Namco Holdings, Inc.
Bertheussen IT
Electronic Arts, Inc.
Epic Games, Inc.
Hello Games Ltd.
Konami Group Corporation
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table Netherlands Video Games and Consoles Market 2020-2030
Chart Netherlands Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Netherlands Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Netherlands Video Games and Consoles Market by Product, 2020-2030
Chart Netherlands Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Netherlands Video Games and Consoles Market by Product, 2020-2030
Table Netherlands Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Netherlands Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Netherlands Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Netherlands Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Netherlands Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Netherlands Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Netherlands Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Netherlands Video Games and Consoles Market, oleh perusahaan, 2024
Table Netherlands Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Netherlands Video Games and Consoles Market, oleh merek, 2024
Table Netherlands – Populasi (Jutaan) dan ramalan
Table Netherlands – Indeks Harga Konsumen (CPI) dan ramalan
Table Netherlands – Produk dan Prakiraan Domestik Bruto
Table Netherlands Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Netherlands Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
Bandai Namco Holdings, Inc.
Bertheussen IT
Electronic Arts, Inc.
Epic Games, Inc.
Hello Games Ltd.
Konami Group Corporation
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Psyonix LLC
Rovio Entertainment Oyj
Sega Sammy Holdings, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE
$425.00
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
Pertanyaan yang sering diajukan
Berapa lama pengirimannya?
Barang yang dibeli untuk pengiriman online biasanya dikirimkan 8 jam kerja.
Apakah ada diskon untuk beberapa pembelian?
Diskon tersedia saat membeli 2+ Laporan. Untuk informasi lebih lanjut, Hubungi Anda dan kami dapat menjelaskannya dengan Anda secara langsung.
Apakah Anda menawarkan diskon untuk organisasi nirlaba?
Kami menawarkan kepada siswa/anggota fakultas diskon pendidikan khusus hingga 30%. Hubungi formulir kontak kami untuk memulai.
Bentuk pembayaran apa yang Anda terima?
StrategyHelix menawarkan proses pembayaran kartu kredit yang aman. Untuk pesanan online kami menerima kartu kredit utama dan paypal. StrategyHelix tidak memiliki akses ke informasi kartu kredit Anda, dan keamanan situs kami diverifikasi oleh cybersource.