USA Video Games and Consoles Market 2025

Report Code: HL1065US Industry: Tags: , ,

Projected growth in the USA video games and consoles market includes an incremental increase of USD 22.0 billion, with a CAGR of nearly 4.9% through 2030. The US remains a global leader in the video game market, driven by early adoption of next-gen consoles and strong demand for multiplayer and immersive gaming experiences. The rise of cloud gaming platforms and streaming services is also reshaping the industry. Additionally, the growing popularity of eSports and in-game purchases reflects a shift towards digital revenue models.

The report delivers a comprehensive dataset on the USA video games and consoles market, detailing annual market size and growth rates over the past six years, alongside projections through 2030. It offers an in-depth examination of market segments and subcategories, with a particular focus on evolving trends by product, revenue stream and distribution channel.


Market Segmentation


The USA video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The video games and consoles market in USA is segmented based on product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


Key players dominating the video games and consoles market include Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 to 2024. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the USA video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the USA video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the USA video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the USA video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
USA Video Games and Consoles Market – Product Analysis
USA Video Games and Consoles Market – Revenue Stream Analysis
USA Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table USA Video Games and Consoles Market 2020-2030
Chart USA Video Games and Consoles Market, Net Growth, 2020-2030
Chart USA Video Games and Consoles Market, Growth Rates, 2020-2030
Table USA Video Games and Consoles Market by Product, 2020-2030
Chart USA Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart USA Video Games and Consoles Market by Product, 2020-2030
Table USA Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart USA Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart USA Video Games and Consoles Market by Revenue Stream, 2020-2030
Table USA Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart USA Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart USA Video Games and Consoles Market by Distribution Channel, 2020-2030
Table USA Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart USA Video Games and Consoles Market, by Companies, 2024
Table USA Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart USA Video Games and Consoles Market, by Brands, 2024
Table USA – Population (Millions) and Forecast
Table USA – Consumer Price Index (CPI) and Forecast
Table USA – Gross Domestic Product and Forecast
Table USA Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table USA Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


$425.00

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

Frequently Asked Questions

Items purchased for online delivery are normally delivered with in 8 business hours.

Discounts are available when purchasing 2+ reports. For more information, get in touch and we can explain these with you directly.

We offer students/faculty members a special education discount of up to 30%. Get in touch through our contact form to get started.

StrategyHelix offers a secure credit card payment process. For online orders we accept any major credit card and Paypal. StrategyHelix does not have access to your credit card information, and our site security is verified by Cybersource.

Shopping Cart
PlaceholderUSA Video Games and Consoles Market 2025
$425.00
Scroll to Top

Request Free Sample Report

The free sample report includes examples of all the tables, charts, infographics, and topics included in this study. Please fill out our form and we will get back to you.