
South Africa Video Games and Consoles Market 2025
Expected to witness rapid expansion, the South Africa video games and consoles market is likely to increase from USD 1,088.6 million in 2024 to USD 2,206.9 million by 2030, registering a CAGR of 12.5% during the forecast period. South Africa’s gaming market is being driven by the rapid growth of mobile gaming, supported by increasing smartphone adoption and improving internet infrastructure. A growing middle class with higher disposable incomes is also fueling demand for gaming consoles. Additionally, the rising popularity of eSports is boosting engagement among younger audiences.
The report aims to deliver comprehensive data on the South Africa video games and consoles market, covering annual market size and growth rates over the past six years, along with projections through 2030. It provides an in-depth analysis of market categories and subcategories, with a particular focus on evolving trends by product, revenue stream and distribution channel.
Market Segmentation
The South Africa video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The South Africa video games and consoles market is segmented by product, revenue stream and distribution channel. In terms of product, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
Top players featured in the South Africa video games and consoles market study include Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Wargaming Group Limited.
This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the South Africa video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Africa video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the South Africa video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the South Africa video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
South Africa Video Games and Consoles Market – Product Analysis
South Africa Video Games and Consoles Market – Revenue Stream Analysis
South Africa Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table South Africa Video Games and Consoles Market 2020-2030
Chart South Africa Video Games and Consoles Market, Net Growth, 2020-2030
Chart South Africa Video Games and Consoles Market, Growth Rates, 2020-2030
Table South Africa Video Games and Consoles Market by Product, 2020-2030
Chart South Africa Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart South Africa Video Games and Consoles Market by Product, 2020-2030
Table South Africa Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart South Africa Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart South Africa Video Games and Consoles Market by Revenue Stream, 2020-2030
Table South Africa Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart South Africa Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart South Africa Video Games and Consoles Market by Distribution Channel, 2020-2030
Table South Africa Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart South Africa Video Games and Consoles Market, by Companies, 2024
Table South Africa Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart South Africa Video Games and Consoles Market, by Brands, 2024
Table South Africa – Population (Millions) and Forecast
Table South Africa – Consumer Price Index (CPI) and Forecast
Table South Africa – Gross Domestic Product and Forecast
Table South Africa Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table South Africa Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Wargaming Group Limited
$425.00
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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