Singapore Video Games and Consoles Market 2025

Report Code: HL1050SI Industry: Tags: , ,

The Singapore video games and consoles market is projected to show slight growth, anticipated to rise from USD 976.0 million in 2024 to USD 1,185.9 million by 2030, reflecting a CAGR of 3.3% during the period from 2025 to 2030. Singapore’s advanced infrastructure and widespread internet connectivity make it a hub for gaming in Southeast Asia. Government support for the digital economy, including investments in gaming and eSports, further drives market growth. Additionally, Singapore’s strategic position as a regional technology hub attracts major gaming companies to set up operations, boosting local market expansion.

The report delivers a comprehensive dataset on the Singapore video games and consoles market, detailing annual market size and growth rates over the past six years, alongside projections through 2030. It offers an in-depth examination of market segments and subcategories, with a particular focus on evolving trends by product, revenue stream and distribution channel.


Market Segmentation


The Singapore video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others

The video games and consoles market in the Singapore is segmented by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments encompass electronics stores, e-commerce, and others.


Competitive Landscape


The Singapore video games and consoles market exhibits significant competition. Leading companies within the market include ByteDance Ltd., Capcom Co. Ltd., Com2uS Holdings Co. Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Microsoft Corp., Netmarble Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 to 2024. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Singapore video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Singapore video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Singapore video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Singapore video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Singapore Video Games and Consoles Market – Product Analysis
Singapore Video Games and Consoles Market – Revenue Stream Analysis
Singapore Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
ByteDance Ltd.
Capcom Co., Ltd.
Com2uS Holdings Co., Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Microsoft Corp.
Netmarble Corp.
Nexon Co., Ltd.
Nintendo Co., Ltd.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Singapore Video Games and Consoles Market 2020-2030
Chart Singapore Video Games and Consoles Market, Net Growth, 2020-2030
Chart Singapore Video Games and Consoles Market, Growth Rates, 2020-2030
Table Singapore Video Games and Consoles Market by Product, 2020-2030
Chart Singapore Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Singapore Video Games and Consoles Market by Product, 2020-2030
Table Singapore Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Singapore Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Singapore Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Singapore Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Singapore Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Singapore Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Singapore Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Singapore Video Games and Consoles Market, by Companies, 2024
Table Singapore Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Singapore Video Games and Consoles Market, by Brands, 2024
Table Singapore – Population (Millions) and Forecast
Table Singapore – Consumer Price Index (CPI) and Forecast
Table Singapore – Gross Domestic Product and Forecast
Table Singapore Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Singapore Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


ByteDance Ltd.
Capcom Co., Ltd.
Com2uS Holdings Co., Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Microsoft Corp.
Netmarble Corp.
Nexon Co., Ltd.
Nintendo Co., Ltd.
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


$425.00

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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