Philippines Video Games and Consoles Market 2025

Report Code: HL1049PH Industry: Tags: , ,

The Philippines video games and consoles market is poised for moderate growth, projected to increase from USD 1,150.7 million in 2024 to USD 1,940.5 million by 2030, achieving a CAGR of 9.1% during the forecast period. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.

Delivering a data-driven perspective on the Philippines video games and consoles market, the report details historical performance over the past six years and projects future trends through 2030. It delves into market segmentation, analyzing developments across product, revenue stream and distribution channel.


Market Segmentation


The segmentation of the Philippines video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: e-commerce, others

The video games and consoles market in Philippines is segmented based on product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments cover e-commerce, and others.


Competitive Landscape


The competitive landscape of the video games and consoles market has been analyzed, with a focus on key players such as ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nintendo Co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.

This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2020 to 2024. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Philippines Video Games and Consoles Market – Product Analysis
Philippines Video Games and Consoles Market – Revenue Stream Analysis
Philippines Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Philippines Video Games and Consoles Market 2020-2030
Chart Philippines Video Games and Consoles Market, Net Growth, 2020-2030
Chart Philippines Video Games and Consoles Market, Growth Rates, 2020-2030
Table Philippines Video Games and Consoles Market by Product, 2020-2030
Chart Philippines Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Philippines Video Games and Consoles Market by Product, 2020-2030
Table Philippines Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Philippines Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Philippines Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Philippines Video Games and Consoles Market, by Companies, 2024
Table Philippines Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Philippines Video Games and Consoles Market, by Brands, 2024
Table Philippines – Population (Millions) and Forecast
Table Philippines – Consumer Price Index (CPI) and Forecast
Table Philippines – Gross Domestic Product and Forecast
Table Philippines Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Philippines Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. Inc.
Tencent Holdings Ltd.
Valve Corporation


$425.00

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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