Indonesia Video Games and Consoles Market 2025

Report Code: HL1046IN Industry: Tags: , ,

The Indonesia video games and consoles market is poised for rapid expansion, with a projected increase of USD 2.6 billion, reflecting a robust CAGR of 12.4% over the forecast period from 2025 to 2030. Indonesia’s gaming market is being propelled by a rapidly growing mobile gaming segment, supported by high smartphone penetration and affordable data plans. The rise of localized content and culturally relevant games has increased engagement. Additionally, the country’s expanding internet infrastructure and a young, tech-savvy population drive gaming adoption.

The report offers a comprehensive analysis of the Indonesia video games and consoles market, delivering detailed insights into market size, historical growth trends over the past six years, and forward-looking projections through 2030. It provides a granular breakdown of the market by product, revenue stream and distribution channel, highlighting key drivers, challenges, and opportunities shaping the industry.


Market Segmentation


The following outlines the segmentation of the Indonesia video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: e-commerce, others

The Indonesia video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments are categorized into e-commerce, and others.


Competitive Landscape


The competitive landscape of the industry has been analyzed, featuring profiles of major players such as ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., IGG Inc., Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., P.T. Lyto Datarindo Fortuna, PT Megaxus Infotech, Roblox Corporation, Tencent Holdings Ltd., Valve Corporation and Vivendi SE.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2020 to 2024. The results indicate changes in market share, emphasizing both established leaders and new entrants.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Indonesia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Indonesia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Indonesia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Indonesia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Indonesia Video Games and Consoles Market – Product Analysis
Indonesia Video Games and Consoles Market – Revenue Stream Analysis
Indonesia Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
IGG Inc.
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
P.T. Lyto Datarindo Fortuna

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Indonesia Video Games and Consoles Market 2020-2030
Chart Indonesia Video Games and Consoles Market, Net Growth, 2020-2030
Chart Indonesia Video Games and Consoles Market, Growth Rates, 2020-2030
Table Indonesia Video Games and Consoles Market by Product, 2020-2030
Chart Indonesia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Indonesia Video Games and Consoles Market by Product, 2020-2030
Table Indonesia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Indonesia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Indonesia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Indonesia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Indonesia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Indonesia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Indonesia Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Indonesia Video Games and Consoles Market, by Companies, 2024
Table Indonesia Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Indonesia Video Games and Consoles Market, by Brands, 2024
Table Indonesia – Population (Millions) and Forecast
Table Indonesia – Consumer Price Index (CPI) and Forecast
Table Indonesia – Gross Domestic Product and Forecast
Table Indonesia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Indonesia Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
IGG Inc.
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
P.T. Lyto Datarindo Fortuna
PT Megaxus Infotech
Roblox Corporation
Tencent Holdings Ltd.
Valve Corporation
Vivendi SE


$425.00

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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